Pros
Ridiculous debuffs that can hugely amplify damage,
Tons of Breaking,
Rare debuffs to enemy ATK and SPD,
Can give enemies new Weaknesses,
Enables Single-Type teams and Mono-Quantum team,
Unlikely to get powercrept any time soon.
Cons
Potentially SP hungry if unlucky,
Requires investment for improved consistency.
Silver Wolf is a tremendously frightening support character who can circumvent enemy Weaknesses and dramatically debilitate her opponents. She is exclusively single-target focused, but she makes sure to completely dominate lone foes.
Because of how Silver Wolf’s abilities function, she essentially punishes enemies by simply existing within the same space as them. Her Talent has a moderately high base chance to inflict a Bug debuff onto any enemy that she attacks, up to 72% at max Trace level. These Bugs can reduce an enemy’s ATK, DEF, and even their SPD, whilst not being mutually exclusive with each other; you can potentially have all three of these Bugs on a single enemy at the same time. Even more ridiculous perhaps, these last for a hilarious 3 turns, so maintaining these debuffs is hardly a challenge for our spry hacker.
The Bug debuff strength is not particularly huge, but considering it costs nothing to apply, and can be applied by literally any of Silver Wolf’s attacks, this is a very generous boost, especially once we talk about the rest of her kit.
Silver Wolf’s Skill deals modest damage and has a high base chance to add 1 Weakness of an on-field ally’s Type to an enemy you target. This means the regular limitations of certain teams can be potentially ignored by including Silver Wolf in the party. Not only can you just point at an enemy and say ‘You are now weak to [insert element here]’, you also reduce their RES to that element by 20%, meaning it’s truly as though they had that Weakness inherently.
Clearly, this isn’t strong enough already, so there is a separate chance to reduce the enemy’s RES to all damage by up to a further 10% so that everyone in the party can benefit from the debuff. However, it’s important to note that both the Weakness implant as well as the RES reductions only last for 2 turns by default, and the base chances to inflict them are modest at best, so Silver Wolf will need a healthy supply of SP to continue to refresh these powerful effects. You cannot have more than one implanted Weakness per foe, so don’t try. You’ll just overwrite your previous implant, or refresh it if there’s only one choice.
Already Silver Wolf is appearing to be a highly competitive and powerful support option, but here comes her Ultimate with the strength of a freight train to make sure we know for sure how good she is. Her Ultimate has up to a 100% base chance to decrease a target enemy’s DEF by up to 45% for 3 turns. It also has a surprisingly generous multiplier on it too, dealing up to 380% of her ATK to said enemy on top.
Considering each of these aspects of her kit separately already paints a beautiful picture, but realising that all of these effects can coexist simultaneously is nothing short of absurd. Silver Wolf is one the best supports for virtually any situation, especially for units with strong single-target damage and, even more than that, she creates the potential for mono-elemental teams.
Since you can safely ignore the intrinsic weaknesses of an enemy if you get to just implant a new one, you can construct your ‘perfect team’ and take it pretty much wherever you damn well, please. Obviously, there are situations in which this is still less preferable than just making a different team that’s more tailored to specific enemies, especially since Silver Wolf can get very SP-hungry very quickly, but the mere existence of such a possibility is what makes this character one of the strongest and likely longest-lasting units in this game.
Silver Wolf can get even better thanks to her Bonus Traces. Her A2 extends her Bugs’ duration by an extra turn, for a new total of 4 turns. It also lets Silver Wolf piggyback off of Weakness Break to potentially inflict a random Bug onto the enemy for free. This becomes quite relevant for her A6, where she will gain an extra 3% All-Type RES shred on her Skill if the enemy she attacks has at least 3 debuffs on them.
The big one is her A4, which extends the duration of the Weakness implant from her Skill by an extra turn, for a new total of 3 turns. This very significantly reduces Silver Wolf’s SP expenditure, and so this now extra SP can instead be used by the rest of her team.
Because so much of Silver Wolf’s kit revolves around applying debuffs, Effect Hit Rate is an incredibly valuable stat, and is likely a stat she wants to prioritize in order to consistently fill her support debuffer role. If you spend most of her turns throwing valuable SP at an enemy that keeps resisting everything, you’re looking at an easy ‘retreat and reset’ scenario.
Silver Wolf does get a few Minor Traces that improve her Effect Hit Rate for free, but this is not enough for the high-level foes you’re likely to see in Memory of Chaos. Without her debuffs, Silver Wolf is not going to be contributing much damage of her own, but even if you only get to apply debuffs intermittently, their extremely generous durations mean you won’t need to worry about reapplying them often.
Silver Wolf has absolutely no need of her Eidolons, but if you really feel the need to go for more, Silver Wolf’s Eidolons transform her into an obscene damage dealer, possibly one of the absolute best. This is not hyperbole—with E6 it’s quite likely she even beats out Seele in single-target, but really,
There is genuinely almost no scenario in which Silver Wolf isn’t a fantastic option. Because she afflicts enemies with debuffs that reduce their resistances, she skyrockets teammates’ damage beyond what other supports may be able to achieve by themselves.
She can elevate a team to reach damage numbers you’ll likely never see without her, but you must not forget that Silver Wolf is exclusively single-target focused. There are times when Pela may be more beneficial for your team setup due to having an AoE DEF shred on her Ultimate that isn’t notably weaker than Silver Wolf’s Ultimate, or perhaps you’d benefit more from turbo-buffing a single character who has AoE capabilities with Tingyun.
As good as Silver Wolf’s debuffing is, the most important part is being able to build a team to make proper use of what she can offer; she’s not going to be very useful if she’s spending valuable SP to apply a Physical weakness when your only Physical unit is Natasha and you desperately need to apply an Ice weakness for your Yanqing, for example. Carefully choosing your teammates to maximize the likelihood of applying the correct weaknesses with her Skill is the key to success, because otherwise, she’ll be hemorrhaging Skill Points for no discernable benefit.
It is unlikely we will ever see a character with such remarkable capabilities again, and for that reason, it is highly likely that Silver Wolf will stay relevant for a very long time.